Skip to main content

Found Treasure: Maps, DM Notes And Props

 By Linda Curtin

Found Treasure!

Sometimes , when we're very lucky, we find treasure in the out-of -print goodies that come our way. Maps, notes, props, all kinds of great stuff that our fellow players and DMs used in their game.

We'll start with this fine prop of a note that (I assume) the players found. It seems to have been redacted and got a bit too close to the fire. The secret in the cave has me intrigued, but I wouldn't want to end up like Yaim and Brelid. Would your characters take the hook?

 

I love the attention to detail in this map, it must have taken a while to draw all those mountains, and the dragon at the top is icing on the cake! it looks to me like it is at the south end of the Yatil Mountains, perhaps in Veluna.

 

 

Here's another fine map, this seems to be a castle with a small village nearby. I imagine that this is the party's home and environs, so much care went into drawing it. I got lost looking at all of the individual buildings, the pond or small lake, horses and carriages on the roads, and people here and there. There is a cloak store, book store, weapons store, pet store, food store and not only a magic shop, but another shop across the way specializing in wands!

 

Here's a closer look at part of the castle. I have to assume that this is the party's home, who else would need an entire room just for rings and another for wands. This is truly a labor of love!

 This map or flow chart really fascinated me. There are so many creatures! Do they all live next door to one another or are the areas on the map farther apart than they  appear? It reminded me of UnderMountain under Waterdeep. I love this one for the simplicity, unless you have a cartographer with your party, or you take a lot of time mapping this is probably what gets you around the dungeon.

Encounter notes are always fun, this clever DM wrote directions and a script that will work for an encounter with either Kettite or Perrenland guards.

 

I hope you enjoyed looking at these maps and notes as much as I did! If you have found something fun in one of your out of print books, tell us about it in the comments.

 

Our fantastic D&D accessories and rule-books can be found here: https://deigames.com/collections/0-edition-d-d-softcover-books

Comments

Popular posts from this blog

Gamma World

  TSR's Science Fantasy Role-Playing Game A retrospective by Kevin Gamma World, Gamma World, Gamma World If you say it three times while looking in the mirror, I understand you may summon a Yexil swarm! W hat's a Yexil, you say? Why, it is a fantastical beast that dwells in the radioactive ruins of a post-apocalyptic hellscape and would be the bane of Leisure Suit Larry.  Who is Larry, you ask? My, my, you are full of questions, aren't you? Well, Larry is the "protagonist" of a salacious vintage computer game series of dubious moral quality. How does Larry fit into Gamma World? Well, he doesn't really except for the fact that he wears polyester leisure suits as he tries, and usually fails, to seduce nubile young ladies. And you see, Yexils survive by eating synthetic materials. Therefore, Larry would be seen as a tasty morsel. Well, at least his suit would be. He'd be discarded as offal. Gamma World is a weird and fantastic trip which is truly odd

A Brief Tour of the 1994-1995 Audio CD Box Sets

Remember when TSR Box sets came with all kinds of fun stuff like posters, miniatures, dice, and player aids? Let's take a look at the line of box sets from 1994 and 1995 that also included a CD!  At the time CDs were new and had a special power that cassette tapes didn't. You could use your device to play a specific track without hunting and rewinding! If the adventure called for a certain track during play, you could choose that track and it would help the DM run the adventure. Most of these sets were set in Mystara. These CD adventures were part of TSRs campaign to get more new people into the game. I haven't played these, in the 1990s we were gaming in Santa Fe New Mexico. Most of us were in the service industry so our budgets didn't allow for new technology. Nobody had a CD player and by the time I had one these sets had faded into obscurity. The first one was First Quest by Richard Baker, David "Zeb" Cook, Flint Dille, and Bruce Nesmith.  Cover art for Fi

Lenard William "Len" Lakofka (January 10, 1944 - October 23, 2020)

Chainmail and Early D&D  Len Lakofka was living in Chicago during the 1960s and was an avid wargamer. He was so interested in Avalon Hill's Diplomacy that he joined the International Federation of Wargamers. In 1968 Gary Gygax had talked the IFW into organizing a one-day wargame convention at the Horticultural Hall in Lake Geneva. By then Len was President. This would be the very first Gen Con. So he traveled to Lake Geneva to set up, run events, and clean up. After the convention ended Gary introduced a new set of miniatures rules to a few people including Lakofka. This game would later be published as Chainmail. Lakofka play-tested and gave advice on balancing the rules. In 1975 he was introduced to the new game developed by Gygax and Dave Arneson called Dungeons & Dragons. As a frequent play tester for both the original version and Advanced Dungeons & Dragon, he was very involved with the creation of the three core books for AD&D. He edited the Players Handbook