Generic Fantasy Adventures for any Role-Playing Game
by
Corsair Publishing Pulp Dungeons
Pulp Dungeons are designed for use with any fantasy role-playing game,  The Pulp Dungeons all feature cover art by Brom, and authors such a s James Ward and Timothy Brown.  They can be used with the other modules in each series or they can be used as a stand-alone adventure.  Every Pulp Dungeon in a series is linked by clues and passages to the other three!  Each  book is approximately 5 ½” by 8 ¼” and consists of sixteen pages.  Every adventure has several evening's worth of action-packed, dungeon crawling adventure just the way it should be!

These are brand new copies in Excellent condition unless otherwise noted. The descriptions of the adventures are below the images and prices.

Series 1: Just Above the Pit
Stock No.
Title
PC Levels
Cost*

CSR0701
The Forsaken Elves (creased corners)
Low Level
$3.45
CSR0702
An Infestation of Kobalds
Low Level
$3.95
*Cost does not include shipping

Series 2: The Elements of Terror

Stock No.
Title
PC Levels
Cost*

CSR0705
Halls of the Coven
Low-Mid Level
$3.95
CSR0706
Ogre Smash!
Low-Mid Level
$3.95
CSR0707
Caves of the Accursed Wings
Low-Mid Level
$3.95
CSR0708
Dragon's Fountain
Low-Mid Level
 $3.95
*Cost does not include shipping

Series 3: The Guardians of the Knives

Stock No.
Title
PC Levels
Cost*

CSR0709
The Amazon's Gold
Mid Level
$3.95
CSR0710
The Zombie's Curse
Mid Level
$3.95
CSR0711
The Shaman's Totem
Mid Level
$3.95
CSR0712
The Executioner's Challenge
Mid Level
 $3.95
*Cost does not include shipping

Other Pulp Dungeons Titles

 
Stock No.
Title
PC Levels
Cost*

CSR0714
Fools and Their Money (32 Pages)
Low-Mid Level
$4.95
CSR0770
Uninvited Guests (full size, 36 pages, 3 adventures, one by Gary Gygax!)
Low Level
$7.95
 

CSR0701 The Forsaken Elves

Moss-covered ruins remain where the ancient asylum once stood, hiding a doorway to a bizarre labyrinth. Sorcerous inmates carved its passages, filling it with inexplicable treasures  and traps befitting the humor of insane wizards. But its first level isn't populated by monsters at all, but by accursed elves at odds with the deadly Coven. Now demented and cruel, the pale elves shun the light of day and dare adventurers to usurp their realms.
     CSR0702 An Infestation of Kobalds
Nothing  shakes the faith of a pacifist like squealing kobalds. They're annoying little beasts, sneaking around to steal and pick pockets, trip and distract, and if possible swarm and devour  the careless. Kobalds run wild where giants once dwelled, wearing great cups for helmets  and huge forks for tridents. A respectable adventurer would pass them by, but they've  accumulated enough treasure that it just might be worthwhile rooting them out.

CSR0705 Halls of the Coven

The deeper dungeons hide more hideous, dangerous foes, lurking in the darkness.  The witches know no sanctuary above ground, as their enemies there know them too well.  Now they reside here in the dungeon, surrounded by their familiars and minions of fire.  Cauldrons boil and potions brew in the damp corridors; leg of spider and gizzard of newt, the ancient recipes brew once again.  Can vengeance be had against the Coven in their warrens?

CSR0706 Ogre Smash!

Ogres have legends---one-syllable legends to be sure, but legends nonetheless!  A large warband of ogres has brutally grabbed a bit of the dungeon for its own, all in the name of a brutish destiny.  Hidden away from those who would stop them, the ogres stack the stones to call their War God back to this world from beyond the stars.  They dream of seizing distant thrones beneath his terrible banner, clobbering the weakling kingdoms in their path!
CSR0707 Caves of the Accursed Wings
A cursed mountain appears in your lands.  The people are looking for a hero to remove this curse, but how does one remove a mile-high mountain?  How does one remove a curse on a mountain?  Why would anyone teleport a mountain in the first place?  There's only one way to find out.  Take the first step in saving the world from a terrible curse.  String your bow, take out that wand you've been saving, and say your prayers; you've got a mountain to conquer!
CSR0708 Dragon's Fountain
Deep in  the heart of a 4,000 year-old tomb lies an even older dragon. Learning its secrets could make a warrior all powerful or cover a wizard in awesome magics. But trying to learn those secrets puts you in a life or death struggle. Take the first step in the adventure of a lifetime. Draw your sword, cast your spell, and say your prayers; the dragon awakes!

CSR0709 The Amazon's Gold

The Amazon valley is nearby, just a few day's ride. Of course, it's just an outpost of their exotic civilization, an outpost here in the more common lands, but there is the fabled gold mine. Now a lone Amazon barely makes it to town on her war horse, goblins and their dreaded war hounds are coming here next. The only way to head them off is to send brave adventurers into the breach, into the valley of the Amazon's Gold.
CSR0710 The Zombie's Curse
A sudden earthquake shakes the adventurers from their slumber and reveals an ancient doorway previously hidden behind gray boulders. Inside are the tombs of a great king and his followers, stuffed with ancient treasures. But the burial sites are cursed and protected by powerful magical wards, then guarded by lurking undead abominations sworn to preserve the tomb's sanctity. More than treasure awaits, however, as the characters interrupt the legacy of the king and his warrior mages, invoking the Zombie's Curse!

CSR0711 The Shaman's Totem

Green cannibals have invaded from the lands of the distant south, led by their foul shaman and his shadow magic. They've taken an ancient dwarven stronghold in the mountains  for their own, forsaking its history, holding up in its depths for the coming winter. The shaman, it is said, holds a powerful totem, a device of black magic that might be turned to good if a righteous challenger could seize it. The bold and the foolish take up arms, unable to resist the allure of the Shaman's Totem!

CSR0712 The Executioner's Challenge

Spit in a sorcerer's eyes, snatch the wrong gem from a dragon's lair, or peek into the wrong crypt, the Executioner doesn't care. In the wink of an eye your old troubles are over as you kneel before the hooded-one thumbing his axe. All cursed souls are welcome in his dungeon, and any that fulfill his challenge may survive to return home. This time, he tells the fools before him to search his labyrinth for the Scepter of the Old Ones, granting amnesty to those who can fulfill the Executioner's Challenge!

CSR0714 Fools and Their Money

Sometimes a coin is more than just cold metal. And when the coin is a dwarven soul coin, a would-be-thief may find himself caught up in a quest of vengeance to set a warrior's spirit to rest.  Brave the rats and Death Men in the sewers of the undercity if you dare, but don't be surprised if you wind up talking to yourself before you reach the quest's end.

CSR0770 Uninvited Guests

Jolly Jongleurs by Gary Gygax
The Jolly Jongleurs are a fun-loving band of bards and entertainers who make there home in a clearing off to the side of Grimfens Low Road...or are they?  What darker purpose could they and their brightly painted caravans conceal?
 
The Brimming Stein by Lester Smith
An Old friend greets you as you enter the gates to the city and invites you to stay at his new inn – free of charge, of course.  But what have you gotten yourself into?  What could that menacing eye that stares at you in your dreams possibly mean?  Finding out means the difference between life and death not only for you and your friends, but possibly the world!

Baron Mikrut's Tomb by Bryan Winter
Invading hordes gather near the edge of town and you and your companions are called upon to raid the resting place of Baron Mikrut in order to recover his legendary amulet.  A simple enough request until you find out what is protecting the Baron and his family tomb?

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